Character Roles

In Counter:Side, there are 7 unique roles. Strikers, Defenders, Rangers, Snipers, Siege, Supporters and Structures.

 Strikers 

Strikers are generally considered your man close-range DPS units. They boast high survivability and reliable DPS. They are weak against Snipers, taking an additional 30% damage and dealing 30% less damage to Snipers. They are strong against Rangers, dealing an additional 30% damage against them and take 30% less damage from Rangers.

 Defenders 

Defenders are the tanks of your squad. They boast high HP and high DEF. They taunt enemies, tanking their attacks for your units. Units placed behind Defenders are "Protected", reducing the damage that they take from attacks. Defenders' weakness are the Rangers, taking an additional 30% damage and dealing 30% less damage to that class. They deal 30% additional damage towards Snipers and take 30% less damage from that class.

 Rangers 

Rangers are the ranged DPS in your squad. They boast a long range and high damage, but have low survivability. They make up your backline along with Snipers. Rangers are strong against Defenders, dealing an additional 30% damage and take 30% less damage from Defenders. They are weak against Strikers, taking an addition 30% damage and dealing 30% less damage against Strikers.

 Snipers 

Sniper are what their name suggest, extremely long-range units who deal high damage but have terrible survivability. They make up a part of your ranged DPS along with Rangers. They deal an additional 30% damage to Strikers and take 30% less damage from that class. Their weakness is Defenders, who deal an 30% more damage to them and take 30% less damage from Snipers.

 Supporters 

Supporters are the main support units in your squad. They have different uses per supporter, such as healing, debuffing enemies or buffing allies. They do not suffer from role advantages or disadvantages.

 Siege 

Siege units are units that mainly attack either the main boss in story stages or enemy ships in Gauntlet battles. Examples of main bosses in story stages are Ministra or the Shadow you will have to fight. However, if there are no bosses in the stage, the unit will attack the surrounding enemies. Siege units do not suffer from role advantages or disadvantages.

 Towers 

Structure units are immovable units that when deployed, attack enemies that enter their attack radius. They are defensive structures, that have relatively high survivability. Structures do not suffer from role advantages or disadvantages.