Basic Controls

 Gameplay 

General

Gameplay in Counter:Side is made up of 2 parts, Phases and Battles. In Phases, you move your ship around a pre-constructed map, clearing all objectives.

Movement

Each of your squads' ships can move in a certain radius. Ships can move to a tile in their radius, or they may swap with another ship in their radius. Each ship can only move once, and once it has moved, it may not move again until the next phase. (Note: Swapping places with another ship in its radius does NOT count as the ship moving.)

Attacking

If a ship lands on a tile with an enemy, it will automatically bring you into Battle. In this mode, you use the squad that you have deployed in the ship to fight and win against the enemy. Defeating the enemy will remove it from the map. Ships can also land on supply tiles. In order to fight enemies ships require ammo to fight enemies. Each ship can hold up to 2 ammo at once, and going into a Battle uses up 1 ammo. Supply tiles allow you to refill ammo with Eternium. If a ship enters a battle without ammo, it will be destroyed instantly when it enters a battle.

Enemies

Tiles with enemies are indicated by the icon of the main boss in the enemy squad on that tile. These tiles are usually highlighted in red. The levels of the enemy units are displayed in subscript at the bottom right corner of the tile. Some enemies have the ability to move around the map. This ability will be displayed above the subscript displaying the enemy levels. The number found is the number of tiles that the enemy with move towards the closest ship it is to engage it. If there is no number displayed, the enemy is immobile and will not move. If an enemy lands on the tile a ship is currently on, the ship is pulled into battle, using 1 ammo. If the ship does not have any ammo, it is instantly destroyed. Certain enemies will either have a target or a crest at the bottom left of the tile it is currently on. This signifies that it is either the main target of the operation or the enemy flagship. Defeating these enemies would result in the operation ending.

Special Tiles

There are 3 different types of special tiles in the map. "Base" Tiles, Objective Points and Supply tiles. "Base" tiles are normal tiles with a blue rim. When this tile appears on the map, one must prevent at all costs an enemy from entering that tile. Allowing that will result in an instant loss. If an enemy moves into a "Base" tile while one of your ships are on it, you will have to battle and defeat the enemy to prevent a loss. Objective Points are tiles with a yellow rim. Moving your ship into one of these tiles will result in the operation being completed. If your ship lands on an objective point with an enemy on it, in order to complete th operation, you must defeat the enemy on the tile. Supply tiles allow you to refill ammo in ships with Eternium to allow them to continue in battles without being destroyed instantly.